Crate Crash

Days Spent
Team Size


Full Game: [Play at The Orange Day]
Genre: Physics/Action
Start Date: August 27, 2009
Release Date: February 08, 2010


Welcome to CRATE Crash! With over 70 levels, your goal is to EXPLODE all the crates off the screen by applying impulses near the crates and other objects to get them off the screen. Press R to restart the level. Also, right-click to disable the audio, and background.

Good Luck!
Danish translation thanks to Frederik Hermund.

Development Details



Crate Crash was developed fully in the Flash IDE and uses the Box2D engine.


The game was developed in the Flash IDE with Actionscript 3.

The game focuses on a simple concept, “Get all the crates off the screen.” To perform this task you are given the ability to click anywhere in a level to apply an impulse with a 4 unit radius. The impulse is applied as a linear strength based on distance. Clicking far away applies little force and a closer click applies a larger force.

With this simple mechanic in mind, I was able to design a final 72 levels that a user could play. This task was made easy by the use of a level editor. The level editor is simple, it allowed me to change obstacles in the level and place them anywhere I wanted. I could save the level as a my own fileformat and then pass that into the game and parse it.


The game itself has received a ton of attention getting over 3.2 million plays worldwide. Crate Crash has received attention from large companies such as, BigFish Games, and King.

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