My final semester at Champlain College has begun, and I am once again required to write about my experiences in the last half of my capstone class.
This last week was about reworking the networking for the game. Our new programmer, Dan, and I were working together to remedy some of the hacky solutions I came up with while rapidly developing VacuuLab. We decided it would be best to create an authoritative server set up to ease the implementation of game features and be able to monitor the game closely. Having a dedicated server would allow us to control the games and be able to make better decisions for level design and etc.
As far as the development, we have implemented smoothing and simple game play.
That is all for now.